Difference between revisions of "XP System"
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Latest revision as of 01:26, 27 April 2017
Improving Characters With Experience
XP work character points used to create characters in CGs. They can be used to raise Attribute and Skill levels, to acquire new skills, or to pick up material items. To determine how to improve characteristics, refer to the nearby Character Improvement Table. Also remember that as this is a RolePlay game, staff expect most upgrades to have seen at least SOME RP or at least have IC justification behind them. Staff do not hand out 'off camera justifications'.
Staff permit only 2 upgrades in a 2 week span and a stat may only be raised /1/ level.
Improvement | Point Cost |
---|---|
Attributes | 20 points per level (see text below) |
Existing Skill | The cost of the next level (e.g., to go from level 3 to 4 costs 4 points) |
New Skill | 6 points for level 1 |
Asset | See Staff |
Reasons For Improvement
Having enough experience points to raise a characteristic is usually not enough. There must also be an explanation as to why the character improved in that area, and usually those reasons are determined in the course of the game. If the character used a skill or ability repeatedly in the previous few plots, it would make sense for that skill or ability to get better through practice. To learn a brand-new skill, the character must have spent some time and effort working on that skill before being allowed to spend the points to acquire it. To acquire an asset or gain new material items, there must have been a series of events or circumstances that make it sensible for the new characteristic to appear in the character.